PixelShaderGen: Use correct texel to pixel mapping when sampling textures

(D3D9 only)

Fixes issue 2068.
Fixes issue 5158.
This commit is contained in:
NeoBrainX
2012-02-17 17:09:17 +01:00
parent bea635d1d5
commit e58692653a
2 changed files with 9 additions and 3 deletions

View File

@ -24,7 +24,7 @@
// Increment this every time you change shader generation code.
enum
{
LINEAR_DISKCACHE_VER = 6969
LINEAR_DISKCACHE_VER = 6970
};
// On disk format: