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Make error message for loading save state with wrong dsp engine shorter.
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@ -135,7 +135,7 @@ void DSPHLE::DoState(PointerWrap &p)
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p.Do(isHLE);
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p.Do(isHLE);
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if (isHLE != true && p.GetMode() == PointerWrap::MODE_READ)
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if (isHLE != true && p.GetMode() == PointerWrap::MODE_READ)
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{
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{
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Core::DisplayMessage("Save states made with the LLE audio engine are incompatible with the HLE DSP engine. Aborting load state.", 3000);
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Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
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p.SetMode(PointerWrap::MODE_VERIFY);
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p.SetMode(PointerWrap::MODE_VERIFY);
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return;
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return;
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}
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}
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@ -61,7 +61,7 @@ void DSPLLE::DoState(PointerWrap &p)
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p.Do(isHLE);
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p.Do(isHLE);
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if (isHLE != false && p.GetMode() == PointerWrap::MODE_READ)
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if (isHLE != false && p.GetMode() == PointerWrap::MODE_READ)
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{
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{
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Core::DisplayMessage("Save states made with the HLE audio engine are incompatible with the LLE DSP engine. Aborting load state.", 3000);
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Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
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p.SetMode(PointerWrap::MODE_VERIFY);
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p.SetMode(PointerWrap::MODE_VERIFY);
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return;
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return;
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}
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}
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