Make error message for loading save state with wrong dsp engine shorter.

This commit is contained in:
Rachel Bryk 2013-02-25 18:12:25 -05:00
parent a450ba4420
commit e5c53e371f
2 changed files with 2 additions and 2 deletions

View File

@ -135,7 +135,7 @@ void DSPHLE::DoState(PointerWrap &p)
p.Do(isHLE); p.Do(isHLE);
if (isHLE != true && p.GetMode() == PointerWrap::MODE_READ) if (isHLE != true && p.GetMode() == PointerWrap::MODE_READ)
{ {
Core::DisplayMessage("Save states made with the LLE audio engine are incompatible with the HLE DSP engine. Aborting load state.", 3000); Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
p.SetMode(PointerWrap::MODE_VERIFY); p.SetMode(PointerWrap::MODE_VERIFY);
return; return;
} }

View File

@ -61,7 +61,7 @@ void DSPLLE::DoState(PointerWrap &p)
p.Do(isHLE); p.Do(isHLE);
if (isHLE != false && p.GetMode() == PointerWrap::MODE_READ) if (isHLE != false && p.GetMode() == PointerWrap::MODE_READ)
{ {
Core::DisplayMessage("Save states made with the HLE audio engine are incompatible with the LLE DSP engine. Aborting load state.", 3000); Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.", 3000);
p.SetMode(PointerWrap::MODE_VERIFY); p.SetMode(PointerWrap::MODE_VERIFY);
return; return;
} }