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Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread) glxMakeCurrent is supposed to error out when the context is still current in another thread. NVIDIA handles that, but mesa3d errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -35,6 +35,7 @@
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "main.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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