Fix saving states on mesa3d and clean up the handling of asynchronous requests

(those originating from a thread other than the gpu thread)

glxMakeCurrent is supposed to error out when the context is
still current in another thread. NVIDIA handles that, but mesa3d errors.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
pierre
2010-08-04 21:02:32 +00:00
parent 9b6180ab27
commit e5f629da37
11 changed files with 78 additions and 23 deletions

View File

@ -435,6 +435,10 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y,u32 InputData)
return 0;
}
void VideoFifo_CheckAsyncRequest() {
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
}
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
{