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Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread) glxMakeCurrent is supposed to error out when the context is still current in another thread. NVIDIA handles that, but mesa3d errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,6 +41,8 @@
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#include "OpcodeDecoding.h"
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#include "FileUtil.h"
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#include "main.h"
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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