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https://github.com/dolphin-emu/dolphin.git
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Add Dolphin version and current video backend to shader compilation logs
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@ -17,6 +17,7 @@
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "Core/ConfigManager.h"
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@ -31,6 +32,7 @@
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace OGL
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{
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@ -356,11 +358,13 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, std::s
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{
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ERROR_LOG(VIDEO, "%s failed compilation:\n%s", prefix, info_log.c_str());
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std::string filename = StringFromFormat(
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"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++);
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std::string filename = VideoBackendBase::BadShaderFilename(prefix, num_failures++);
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std::ofstream file;
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File::OpenFStream(file, filename, std::ios_base::out);
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file << s_glsl_header << code << info_log;
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file << "\n";
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file << "Dolphin Version: " + Common::scm_rev_str + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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file.close();
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PanicAlert("Failed to compile %s shader: %s\n"
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@ -392,8 +396,7 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
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if (linkStatus != GL_TRUE)
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{
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ERROR_LOG(VIDEO, "Program failed linking:\n%s", info_log.c_str());
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std::string filename =
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StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::string filename = VideoBackendBase::BadShaderFilename("p", num_failures++);
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std::ofstream file;
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File::OpenFStream(file, filename, std::ios_base::out);
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if (!vcode.empty())
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@ -404,6 +407,9 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
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file << s_glsl_header << pcode << '\n';
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file << info_log;
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file << "\n";
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file << "Dolphin Version: " + Common::scm_rev_str + "\n";
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file << "Video Backend: " + g_video_backend->GetDisplayName();
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file.close();
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PanicAlert("Failed to link shaders: %s\n"
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