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Add Dolphin version and current video backend to shader compilation logs
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@ -49,6 +49,8 @@ public:
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// thread which owns the window.
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virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
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static std::string BadShaderFilename(const char* shader_stage, int counter);
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void Video_ExitLoop();
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void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
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