Add Dolphin version and current video backend to shader compilation logs

This commit is contained in:
Ryan Meredith
2020-01-24 03:29:38 -05:00
parent 04e9279f3d
commit e5f6d9320f
5 changed files with 35 additions and 9 deletions

View File

@ -49,6 +49,8 @@ public:
// thread which owns the window.
virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
static std::string BadShaderFilename(const char* shader_stage, int counter);
void Video_ExitLoop();
void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);