Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer

This commit is contained in:
Stenzek
2016-12-27 13:05:17 +10:00
parent d1dd910f17
commit e6249619a0
2 changed files with 3 additions and 3 deletions

View File

@ -233,10 +233,10 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_efbDepth, 0, i);
}
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
// EFB framebuffer is currently bound, make sure to clear it before use.
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
glClearColor(0.f, 0.f, 0.f, 1.f);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClearDepthf(1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);