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i know still a lot to fix and much work to do but sometimes experiments are fun :)
for all the plugins implemented per pixel lighting, this will make games that uses lighting a lot nice. (just look at mario sunshine and compare :)) for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses and enjoy. stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object. this settings are different in every games as they use different depth ranges. please for any regression and bug introduced by this commit. if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,6 +31,7 @@
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#define IDC_RADIO3 1043
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#define IDC_SAFE_TEXTURE_CACHE_FAST 1043
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#define IDC_DLIST_CACHING 1044
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#define IDC_ENABLEPIXELLIGHTING 1045
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#define IDC_STATIC -1
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// Next default values for new objects
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@ -39,7 +40,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 106
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1045
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#define _APS_NEXT_CONTROL_VALUE 1046
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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