Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6479 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-11-26 09:25:08 +00:00
parent 2e59d26133
commit e6658d5339
9 changed files with 36 additions and 19 deletions

View File

@ -26,6 +26,7 @@
#include "CPMemory.h"
#include "NativeVertexFormat.h"
#include "VertexManager.h"
class D3DVertexFormat : public NativeVertexFormat
{
@ -33,19 +34,20 @@ class D3DVertexFormat : public NativeVertexFormat
UINT m_num_elems;
public:
D3DVertexFormat();
~D3DVertexFormat();
D3DVertexFormat() : m_num_elems(0) {}
void Initialize(const PortableVertexDeclaration &_vtx_decl);
void SetupVertexPointers() const;
};
NativeVertexFormat* NativeVertexFormat::Create()
namespace DX11
{
NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
{
return new D3DVertexFormat();
}
D3DVertexFormat::D3DVertexFormat() : m_num_elems(0) { }
D3DVertexFormat::~D3DVertexFormat() {}
}
DXGI_FORMAT VarToD3D(VarType t, int size)
{