mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.
This commit is contained in:
@ -44,6 +44,7 @@ namespace DriverDetails
|
||||
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_ANNIHILATEDUBOS, 41.0, 46.0, true},
|
||||
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENSWAP, -1.0, 46.0, true},
|
||||
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
|
||||
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENTEXTURESIZE, -1.0, -1.0, true},
|
||||
{OS_ALL, VENDOR_ARM, DRIVER_ARM_T6XX, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
|
||||
{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, BUG_BROKENUBO, 900, 916, true},
|
||||
{OS_ALL, VENDOR_MESA, DRIVER_R600, BUG_BROKENUBO, 900, 913, true},
|
||||
|
@ -135,6 +135,12 @@ namespace DriverDetails
|
||||
// The driver stalls in each instance no matter what you do
|
||||
// Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
|
||||
BUG_BROKENBUFFERSTREAM,
|
||||
// Bug: GLSL ES 3.0 textureSize causes abort
|
||||
// Affected devices: Adreno a3xx
|
||||
// Started Version: v53
|
||||
// Ended Version: -1
|
||||
// If a shader includes a textureSize function call then the shader compiler will call abort()
|
||||
BUG_BROKENTEXTURESIZE,
|
||||
};
|
||||
|
||||
// Initializes our internal vendor, device family, and driver version
|
||||
|
Reference in New Issue
Block a user