[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.

This commit is contained in:
Ryan Houdek
2013-12-19 17:30:39 -06:00
parent 945b903499
commit e697d7a2dd
3 changed files with 11 additions and 0 deletions

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@ -44,6 +44,7 @@ namespace DriverDetails
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_ANNIHILATEDUBOS, 41.0, 46.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENSWAP, -1.0, 46.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENTEXTURESIZE, -1.0, -1.0, true},
{OS_ALL, VENDOR_ARM, DRIVER_ARM_T6XX, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, BUG_BROKENUBO, 900, 916, true},
{OS_ALL, VENDOR_MESA, DRIVER_R600, BUG_BROKENUBO, 900, 913, true},

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@ -135,6 +135,12 @@ namespace DriverDetails
// The driver stalls in each instance no matter what you do
// Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
BUG_BROKENBUFFERSTREAM,
// Bug: GLSL ES 3.0 textureSize causes abort
// Affected devices: Adreno a3xx
// Started Version: v53
// Ended Version: -1
// If a shader includes a textureSize function call then the shader compiler will call abort()
BUG_BROKENTEXTURESIZE,
};
// Initializes our internal vendor, device family, and driver version