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[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.
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@ -135,6 +135,12 @@ namespace DriverDetails
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// The driver stalls in each instance no matter what you do
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// Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
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BUG_BROKENBUFFERSTREAM,
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// Bug: GLSL ES 3.0 textureSize causes abort
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// Affected devices: Adreno a3xx
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// Started Version: v53
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// Ended Version: -1
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// If a shader includes a textureSize function call then the shader compiler will call abort()
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BUG_BROKENTEXTURESIZE,
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};
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// Initializes our internal vendor, device family, and driver version
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