From e6b35642dff3f78548120653a6836c671520f736 Mon Sep 17 00:00:00 2001 From: Scott Mansell Date: Sun, 24 Nov 2013 22:48:10 +1300 Subject: [PATCH] Fix Desktop GLSL versions in the recent changes. Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop versions require you must not have a lod argument if you are using a Sampler2DRect (which doesn't do Mipmapping). --- Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp index cb7fb92e9c..98114feeca 100644 --- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp @@ -85,7 +85,11 @@ void CreatePrograms() "COLOROUT(ocol0)\n" "void main()\n" "{\n" +#ifdef USE_GLES3 " vec4 c0 = texelFetch(samp9, ivec2(uv0), 0);\n" +#else + " vec4 c0 = texelFetch(samp9, ivec2(uv0));\n" +#endif " float f = step(0.5, fract(uv0.x));\n" " float y = mix(c0.b, c0.r, f);\n" " float yComp = 1.164 * (y - 0.0625);\n"