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Core: Move Emulation IOS instance to System.
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@ -321,7 +321,7 @@ void InitializeWiiFileSystemContents(
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect,
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const BootSessionData& boot_session_data)
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{
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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const auto fs = Core::System::GetInstance().GetIOS()->GetFS();
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// Some games (such as Mario Kart Wii) assume that NWC24 files will always be present
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// even upon the first launch as they are normally created by the system menu.
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@ -397,7 +397,7 @@ void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
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File::MoveWithOverwrite(redirect.temp_path, redirect.real_path);
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}
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IOS::HLE::EmulationKernel* ios = IOS::HLE::GetIOS();
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IOS::HLE::EmulationKernel* ios = Core::System::GetInstance().GetIOS();
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// clear the redirects in the session FS, otherwise the back-copy might grab redirected files
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s_nand_redirects.clear();
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