remove wiimote led/speaker status from statusbar

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-03-11 17:20:32 +00:00
parent 5fa18ae114
commit e6efc4a611
16 changed files with 14 additions and 727 deletions

View File

@ -56,8 +56,6 @@ EVT_CHECKBOX(ID_INTERFACE_HIDECURSOR, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_AUTOHIDECURSOR, CConfigMain::CoreSettingsChanged)
#endif
EVT_RADIOBOX(ID_INTERFACE_THEME, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_WIIMOTE_LEDS, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_WIIMOTE_SPEAKERS, CConfigMain::CoreSettingsChanged)
EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_ALWAYS_HLE_BS2, CConfigMain::CoreSettingsChanged)
@ -229,8 +227,6 @@ void CConfigMain::InitializeGUIValues()
AutoHideCursor->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor);
HideCursor->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
#endif
WiimoteStatusLEDs->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds);
WiimoteStatusSpeakers->SetValue(SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers);
Theme->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme);
// need redesign
InterfaceLang->SetSelection(SConfig::GetInstance().m_InterfaceLanguage);
@ -289,8 +285,6 @@ void CConfigMain::InitializeGUITooltips()
HideCursor->SetToolTip(wxT("This will always hide the cursor when it's over the rendering window.")
wxT("\nIt can be convenient in a Wii game that already has a cursor."));
#endif
WiimoteStatusLEDs->SetToolTip(wxT("Show which wiimotes are connected in the statusbar."));
WiimoteStatusSpeakers->SetToolTip(wxT("Show wiimote speaker status in the statusbar."));
InterfaceLang->SetToolTip(wxT("For the time being this will only change the text shown in")
wxT("\nthe game list of PAL GC games."));
// Themes: Copyright notice
@ -352,11 +346,6 @@ void CConfigMain::CreateGUIControls()
AutoHideCursor = new wxCheckBox(GeneralPage, ID_INTERFACE_AUTOHIDECURSOR, wxT("Auto"));
HideCursor = new wxCheckBox(GeneralPage, ID_INTERFACE_HIDECURSOR, wxT("Always"));
#endif
// Wiimote status in statusbar
wxStaticText *WiimoteStatusText = new wxStaticText(GeneralPage, ID_INTERFACE_WIIMOTE_TEXT, wxT("Show wiimote status:"), wxDefaultPosition, wxDefaultSize);
WiimoteStatusLEDs = new wxCheckBox(GeneralPage, ID_INTERFACE_WIIMOTE_LEDS, wxT("LEDs"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiimoteStatusSpeakers = new wxCheckBox(GeneralPage, ID_INTERFACE_WIIMOTE_SPEAKERS, wxT("Speakers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Interface Language
// At the moment this only changes the language displayed in m_gamelistctrl
// If someone wants to control the whole GUI's language, it should be set here too
@ -396,11 +385,6 @@ void CConfigMain::CreateGUIControls()
sHideCursor->Add(HideCursor, 0, wxLEFT, 5);
sbInterface->Add(sHideCursor, 0, wxALL, 5);
#endif
wxBoxSizer *sWiimoteStatus = new wxBoxSizer(wxHORIZONTAL);
sWiimoteStatus->Add(WiimoteStatusText);
sWiimoteStatus->Add(WiimoteStatusLEDs, 0, wxLEFT, 5);
sWiimoteStatus->Add(WiimoteStatusSpeakers, 0, wxLEFT, 5);
sbInterface->Add(sWiimoteStatus, 0, wxALL, 5);
sbInterface->Add(Theme, 0, wxEXPAND | wxALL, 5);
wxBoxSizer *sInterfaceLanguage = new wxBoxSizer(wxHORIZONTAL);
sInterfaceLanguage->Add(InterfaceLangText, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
@ -725,12 +709,6 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme = Theme->GetSelection();
main_frame->InitBitmaps();
break;
case ID_INTERFACE_WIIMOTE_LEDS:
SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds = WiimoteStatusLEDs->IsChecked();
break;
case ID_INTERFACE_WIIMOTE_SPEAKERS:
SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers = WiimoteStatusSpeakers->IsChecked();
break;
case ID_INTERFACE_LANG:
SConfig::GetInstance().m_InterfaceLanguage = (INTERFACE_LANGUAGE)InterfaceLang->GetSelection();
bRefreshList = true;