Merge pull request #10279 from Pokechu22/intensity-alpha

TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
This commit is contained in:
JosJuice
2021-12-23 00:14:06 +01:00
committed by GitHub
3 changed files with 14 additions and 1 deletions

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@ -2059,7 +2059,7 @@ struct fmt::formatter<UPE_Copy>
"Converting from RGB to YUV: {}\n"
"Target pixel format: {}\n"
"Gamma correction: {}\n"
"Mipmap filter: {}\n"
"Half scale: {}\n"
"Vertical scaling: {}\n"
"Clear: {}\n"
"Frame to field: {}\n"

View File

@ -216,6 +216,9 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
}
else if (uid_data->is_intensity)
{
if (!uid_data->efb_has_alpha)
out.Write(" texcol.a = 1.0;\n");
bool has_four_bits =
(uid_data->dst_format == EFBCopyFormat::R4 || uid_data->dst_format == EFBCopyFormat::RA4);
bool has_alpha =