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Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)
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@ -9,6 +9,7 @@
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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class CameraControllerInput;
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class InputConfig;
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namespace ControllerEmu
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@ -52,6 +53,7 @@ public:
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void Update();
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private:
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void UpdateInput(CameraControllerInput* camera_controller);
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ControllerEmu::Buttons* m_move_buttons;
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ControllerEmu::Buttons* m_speed_buttons;
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ControllerEmu::Buttons* m_fov_buttons;
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