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Overlay the user Shaders/ over the shared one to avoid copying files
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18
Data/Sys/Shaders/fire2.glsl
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18
Data/Sys/Shaders/fire2.glsl
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@ -0,0 +1,18 @@
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uniform sampler2D samp9;
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out vec4 ocol0;
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in vec2 uv0;
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void main()
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{
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vec4 c0 = texture(samp9, uv0);
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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float avg = (c0.r + c0.g + c0.b) / 3;
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red = c0.r + (c0.g / 2) + (c0.b / 3);
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green = c0.r / 3;
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ocol0 = vec4(red, green, blue, 1.0);
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}
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