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Overlay the user Shaders/ over the shared one to avoid copying files
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11
Data/Sys/Shaders/grayscale.glsl
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11
Data/Sys/Shaders/grayscale.glsl
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@ -0,0 +1,11 @@
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uniform sampler2D samp9;
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out vec4 ocol0;
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in vec2 uv0;
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void main()
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{
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vec4 c0 = texture(samp9, uv0);
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float avg = (c0.r + c0.g + c0.b) / 3.0;
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ocol0 = vec4(avg, avg, avg, c0.a);
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}
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