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Overlay the user Shaders/ over the shared one to avoid copying files
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14
Data/Sys/Shaders/invertedoutline.glsl
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14
Data/Sys/Shaders/invertedoutline.glsl
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@ -0,0 +1,14 @@
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uniform sampler2D samp9;
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out vec4 ocol0;
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in vec2 uv0;
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uniform vec4 resolution;
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void main()
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{
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float4 c0 = texture(samp9, uv0);
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float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
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ocol0 = c0 - c1;
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}
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