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Overlay the user Shaders/ over the shared one to avoid copying files
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9
Data/Sys/Shaders/swap_RGB_BGR.glsl
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9
Data/Sys/Shaders/swap_RGB_BGR.glsl
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@ -0,0 +1,9 @@
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uniform sampler2D samp9;
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out vec4 ocol0;
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in vec2 uv0;
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void main()
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{
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ocol0 = texture(samp9, uv0).bgra;
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}
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