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InputCommon: XInput cleanups.
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@ -24,82 +24,22 @@ void Init();
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void PopulateDevices();
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void DeInit();
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class Device : public Core::Device
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class Device final : public Core::Device
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{
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private:
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class Button : public Core::Device::Input
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{
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public:
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Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const WORD& m_buttons;
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u8 m_index;
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};
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class Axis : public Core::Device::Input
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{
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public:
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Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const SHORT& m_axis;
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const SHORT m_range;
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const u8 m_index;
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};
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class Trigger : public Core::Device::Input
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{
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public:
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Trigger(u8 index, const BYTE& trigger, BYTE range)
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: m_trigger(trigger), m_range(range), m_index(index)
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{
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}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const BYTE& m_trigger;
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const BYTE m_range;
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const u8 m_index;
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};
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class Motor : public Core::Device::Output
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{
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public:
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Motor(u8 index, Device* parent, WORD& motor, WORD range)
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: m_motor(motor), m_range(range), m_index(index), m_parent(parent)
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{
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}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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WORD& m_motor;
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const WORD m_range;
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const u8 m_index;
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Device* m_parent;
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};
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public:
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void UpdateInput() override;
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Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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std::string GetName() const final override;
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std::string GetSource() const final override;
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std::optional<int> GetPreferredId() const final override;
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std::string GetName() const override;
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std::string GetSource() const override;
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std::optional<int> GetPreferredId() const override;
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void UpdateInput() override;
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void UpdateMotors();
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private:
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XINPUT_STATE m_state_in{};
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XINPUT_VIBRATION m_state_out{};
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XINPUT_VIBRATION m_current_state_out{};
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ControlState m_battery_level{};
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const BYTE m_subtype;
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const u8 m_index;
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