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Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7352 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -32,7 +32,6 @@
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "CheatsWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "ConsoleListener.h"
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@ -870,7 +869,8 @@ int GetCmdForHotkey(unsigned int key)
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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if(Core::GetState() != Core::CORE_UNINITIALIZED)
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if(Core::GetState() != Core::CORE_UNINITIALIZED &&
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RendererHasFocus())
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{
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int WiimoteId = -1;
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// Toggle fullscreen
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