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ShaderGen: Build fix.
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@ -528,7 +528,7 @@ void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_ty
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{
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VertexShaderCode code;
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GenerateVertexShaderCode(code, components, API_OPENGL);
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CheckForUidMismatch<VertexShaderUid,VertexShaderCode>(code, object);
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CheckForUidMismatch<VertexShaderUid,VertexShaderCode>(code, object, "Vertex", "v");
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}
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}
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