Renamed EuRGB60 to PAL60

This commit is contained in:
Stevoisiak
2014-10-13 18:24:35 -04:00
committed by Steven Vascellaro
parent f7d1943615
commit e7a82c4ded
13 changed files with 17 additions and 17 deletions

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
EmulationIssues = Disable PAL60 (EuRGB60) to avoid a black bar appearing.
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60(PAL60) to avoid a black bar appearing.
EmulationIssues = Disable PAL60 (EuRGB60) to avoid a black bar appearing.
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable "Use EuRGB60 (PAL60) mode" in the wii configuration tab for the game to run
EmulationIssues = Disable "Use PAL60 (EuRGB60) mode" in the wii configuration tab for the game to run
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Disable use EuRGB60 mode in general settings-> wii tab for the game to run (r7446)
EmulationIssues = Disable PAL60 (EuRGB60) mode in general settings-> wii tab for the game to run (r7446)
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -5,7 +5,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use PAL60 (EuRGB60) mode" for proper brightness level.
EmulationStateId = 5
[OnLoad]

View File

@ -5,7 +5,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use PAL60 (EuRGB60) mode" for proper brightness level.
EmulationStateId = 5
[OnLoad]

View File

@ -5,7 +5,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use EuRGB60 mode" for proper brightness level.
EmulationIssues = Integral efb scale has less graphical glitches. Enable "Use PAL60 (EuRGB60) mode" for proper brightness level.
EmulationStateId = 5
[OnLoad]

View File

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60 mode
EmulationIssues = Disable PAL60 (EuRGB60) mode
[OnLoad]
# Add memory patches to be loaded once on boot here.

View File

@ -4,7 +4,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Disable EuRGB60 mode
EmulationIssues = Disable PAL60 (EuRGB60) mode
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]