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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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@ -87,6 +87,7 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
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PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt);
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void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt);
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void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth);
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PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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#endif
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