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add stage parameter for texture load, so ogl can bind to the correct sampler
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@ -71,7 +71,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
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return SUCCEEDED(hr);
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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void TextureCache::TCacheEntry::Load(unsigned int stage, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips)
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{
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D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
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