add stage parameter for texture load, so ogl can bind to the correct sampler

This commit is contained in:
degasus
2013-01-19 00:47:48 +01:00
parent 074f73c641
commit e7d5b274c0
9 changed files with 12 additions and 11 deletions

View File

@ -71,7 +71,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
return SUCCEEDED(hr);
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
void TextureCache::TCacheEntry::Load(unsigned int stage, unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
{
D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);