mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
add stage parameter for texture load, so ogl can bind to the correct sampler
This commit is contained in:
@ -276,7 +276,6 @@ void VertexManager::vFlush()
|
||||
{
|
||||
if (usedtextures & (1 << i))
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
|
Reference in New Issue
Block a user