Merge pull request #8861 from JosJuice/netplay-hash

Make netplay's "same game" check more robust
This commit is contained in:
JMC47
2020-09-06 17:14:08 -04:00
committed by GitHub
35 changed files with 523 additions and 157 deletions

View File

@ -12,6 +12,8 @@
#include <string>
#include <vector>
#include <mbedtls/sha1.h>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
@ -143,6 +145,13 @@ public:
virtual u64 GetRawSize() const = 0;
virtual const BlobReader& GetBlobReader() const = 0;
// This hash is intended to be (but is not guaranteed to be):
// 1. Identical for discs with no differences that affect netplay/TAS sync
// 2. Different for discs with differences that affect netplay/TAS sync
// 3. Much faster than hashing the entire disc
// The way the hash is calculated may change with updates to Dolphin.
virtual std::array<u8, 20> GetSyncHash() const = 0;
protected:
template <u32 N>
std::string DecodeString(const char (&data)[N]) const
@ -156,6 +165,10 @@ protected:
return CP1252ToUTF8(string);
}
void ReadAndAddToSyncHash(mbedtls_sha1_context* context, u64 offset, u64 length,
const Partition& partition) const;
void AddTMDToSyncHash(mbedtls_sha1_context* context, const Partition& partition) const;
virtual u32 GetOffsetShift() const { return 0; }
static std::map<Language, std::string> ReadWiiNames(const std::vector<char16_t>& data);