Merge pull request #8861 from JosJuice/netplay-hash

Make netplay's "same game" check more robust
This commit is contained in:
JMC47
2020-09-06 17:14:08 -04:00
committed by GitHub
35 changed files with 523 additions and 157 deletions

View File

@ -398,9 +398,7 @@ void GameList::ShowContextMenu(const QPoint&)
QAction* netplay_host = new QAction(tr("Host with NetPlay"), menu);
connect(netplay_host, &QAction::triggered, [this, game] {
emit NetPlayHost(QString::fromStdString(game->GetUniqueIdentifier()));
});
connect(netplay_host, &QAction::triggered, [this, game] { emit NetPlayHost(*game); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
netplay_host->setEnabled(state == Core::State::Uninitialized);
@ -740,6 +738,11 @@ GameList::FindSecondDisc(const UICommon::GameFile& game) const
return m_model->FindSecondDisc(game);
}
std::string GameList::GetNetPlayName(const UICommon::GameFile& game) const
{
return m_model->GetNetPlayName(game);
}
void GameList::SetViewColumn(int col, bool view)
{
m_list->setColumnHidden(col, !view);

View File

@ -32,6 +32,7 @@ public:
bool HasMultipleSelected() const;
std::shared_ptr<const UICommon::GameFile> FindGame(const std::string& path) const;
std::shared_ptr<const UICommon::GameFile> FindSecondDisc(const UICommon::GameFile& game) const;
std::string GetNetPlayName(const UICommon::GameFile& game) const;
void SetListView() { SetPreferredView(true); }
void SetGridView() { SetPreferredView(false); }
@ -47,7 +48,7 @@ public:
signals:
void GameSelected();
void NetPlayHost(const QString& game_id);
void NetPlayHost(const UICommon::GameFile& game);
void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
void OpenGeneralSettings();

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@ -313,14 +313,9 @@ std::shared_ptr<const UICommon::GameFile> GameListModel::GetGameFile(int index)
return m_games[index];
}
QString GameListModel::GetPath(int index) const
std::string GameListModel::GetNetPlayName(const UICommon::GameFile& game) const
{
return QString::fromStdString(m_games[index]->GetFilePath());
}
QString GameListModel::GetUniqueIdentifier(int index) const
{
return QString::fromStdString(m_games[index]->GetUniqueIdentifier());
return game.GetNetPlayName(m_title_database);
}
void GameListModel::AddGame(const std::shared_ptr<const UICommon::GameFile>& game)

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@ -37,10 +37,7 @@ public:
int columnCount(const QModelIndex& parent) const override;
std::shared_ptr<const UICommon::GameFile> GetGameFile(int index) const;
// Path of the game at the specified index.
QString GetPath(int index) const;
// Unique identifier of the game at the specified index.
QString GetUniqueIdentifier(int index) const;
std::string GetNetPlayName(const UICommon::GameFile& game) const;
bool ShouldDisplayGameListItem(int index) const;
void SetSearchTerm(const QString& term);

View File

@ -1374,7 +1374,7 @@ bool MainWindow::NetPlayJoin()
return true;
}
bool MainWindow::NetPlayHost(const QString& game_id)
bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
{
if (Core::IsRunning())
{
@ -1419,7 +1419,8 @@ bool MainWindow::NetPlayHost(const QString& game_id)
return false;
}
Settings::Instance().GetNetPlayServer()->ChangeGame(game_id.toStdString());
Settings::Instance().GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(),
m_game_list->GetNetPlayName(game));
// Join our local server
return NetPlayJoin();

View File

@ -158,7 +158,7 @@ private:
void NetPlayInit();
bool NetPlayJoin();
bool NetPlayHost(const QString& game_id);
bool NetPlayHost(const UICommon::GameFile& game);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);

View File

@ -4,12 +4,15 @@
#include "DolphinQt/NetPlay/GameListDialog.h"
#include <memory>
#include <QDialogButtonBox>
#include <QListWidget>
#include <QVBoxLayout>
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/Settings.h"
#include "UICommon/GameFile.h"
GameListDialog::GameListDialog(QWidget* parent) : QDialog(parent)
{
@ -35,12 +38,8 @@ void GameListDialog::CreateWidgets()
void GameListDialog::ConnectWidgets()
{
connect(m_game_list, &QListWidget::itemSelectionChanged, [this] {
int row = m_game_list->currentRow();
m_button_box->setEnabled(row != -1);
m_game_id = m_game_list->currentItem()->text();
});
connect(m_game_list, &QListWidget::itemSelectionChanged,
[this] { m_button_box->setEnabled(m_game_list->currentRow() != -1); });
connect(m_game_list, &QListWidget::itemDoubleClicked, this, &GameListDialog::accept);
connect(m_button_box, &QDialogButtonBox::accepted, this, &GameListDialog::accept);
@ -54,16 +53,21 @@ void GameListDialog::PopulateGameList()
for (int i = 0; i < game_list_model->rowCount(QModelIndex()); i++)
{
auto* item = new QListWidgetItem(game_list_model->GetUniqueIdentifier(i));
std::shared_ptr<const UICommon::GameFile> game = game_list_model->GetGameFile(i);
auto* item =
new QListWidgetItem(QString::fromStdString(game_list_model->GetNetPlayName(*game)));
item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
m_game_list->addItem(item);
}
m_game_list->sortItems();
}
const QString& GameListDialog::GetSelectedUniqueID() const
const UICommon::GameFile& GameListDialog::GetSelectedGame() const
{
return m_game_id;
auto items = m_game_list->selectedItems();
return *items[0]->data(Qt::UserRole).value<std::shared_ptr<const UICommon::GameFile>>();
}
int GameListDialog::exec()

View File

@ -11,6 +11,11 @@ class QVBoxLayout;
class QListWidget;
class QDialogButtonBox;
namespace UICommon
{
class GameFile;
}
class GameListDialog : public QDialog
{
Q_OBJECT
@ -18,7 +23,7 @@ public:
explicit GameListDialog(QWidget* parent);
int exec() override;
const QString& GetSelectedUniqueID() const;
const UICommon::GameFile& GetSelectedGame() const;
private:
void CreateWidgets();
@ -28,5 +33,4 @@ private:
QVBoxLayout* m_main_layout;
QListWidget* m_game_list;
QDialogButtonBox* m_button_box;
QString m_game_id;
};

View File

@ -21,6 +21,7 @@
#include <QTableWidget>
#include <QTextBrowser>
#include <algorithm>
#include <sstream>
#include "Common/CommonPaths.h"
@ -37,6 +38,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/NetPlayServer.h"
#include "Core/SyncIdentifier.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
@ -153,17 +155,19 @@ void NetPlayDialog::CreateMainLayout()
m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
m_md5_menu->addAction(tr("Current game"), this, [this] {
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game);
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game_identifier);
});
m_md5_menu->addAction(tr("Other game..."), this, [this] {
GameListDialog gld(this);
if (gld.exec() != QDialog::Accepted)
return;
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedGame().GetSyncIdentifier());
});
m_md5_menu->addAction(tr("SD Card"), this, [] {
Settings::Instance().GetNetPlayServer()->ComputeMD5(
NetPlay::NetPlayClient::GetSDCardIdentifier());
});
m_md5_menu->addAction(tr("SD Card"), this,
[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });
m_other_menu = m_menu_bar->addMenu(tr("Other"));
m_record_input_action = m_other_menu->addAction(tr("Record Inputs"));
@ -321,9 +325,14 @@ void NetPlayDialog::ConnectWidgets()
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
auto unique_id = gld.GetSelectedUniqueID();
Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), unique_id);
Settings& settings = Settings::Instance();
const UICommon::GameFile& game = gld.GetSelectedGame();
const std::string netplay_name = settings.GetGameListModel()->GetNetPlayName(game);
settings.GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name);
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
QString::fromStdString(netplay_name));
}
});
@ -416,7 +425,7 @@ void NetPlayDialog::OnStart()
return;
}
const auto game = FindGameFile(m_current_game);
const auto game = FindGameFile(m_current_game_identifier);
if (!game)
{
PanicAlertT("Selected game doesn't exist in game list!");
@ -583,11 +592,12 @@ void NetPlayDialog::UpdateDiscordPresence()
{
#ifdef USE_DISCORD_PRESENCE
// both m_current_game and m_player_count need to be set for the status to be displayed correctly
if (m_player_count == 0 || m_current_game.empty())
if (m_player_count == 0 || m_current_game_name.empty())
return;
const auto use_default = [this]() {
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game);
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "",
m_current_game_name);
};
if (Core::IsRunning())
@ -602,7 +612,8 @@ void NetPlayDialog::UpdateDiscordPresence()
return use_default();
Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID,
std::string(host_id.begin(), host_id.end()), m_current_game);
std::string(host_id.begin(), host_id.end()),
m_current_game_name);
}
else
{
@ -612,7 +623,7 @@ void NetPlayDialog::UpdateDiscordPresence()
Discord::UpdateDiscordPresence(
m_player_count, Discord::SecretType::IPAddress,
Discord::CreateSecretFromIPAddress(*m_external_ip_address, port), m_current_game);
Discord::CreateSecretFromIPAddress(*m_external_ip_address, port), m_current_game_name);
}
}
else
@ -660,9 +671,10 @@ void NetPlayDialog::UpdateGUI()
return '|' + str + '|';
};
static const std::map<NetPlay::PlayerGameStatus, QString> player_status{
{NetPlay::PlayerGameStatus::Ok, tr("OK")},
{NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
static const std::map<NetPlay::SyncIdentifierComparison, QString> player_status{
{NetPlay::SyncIdentifierComparison::SameGame, tr("OK")},
{NetPlay::SyncIdentifierComparison::DifferentVersion, tr("Wrong Version")},
{NetPlay::SyncIdentifierComparison::DifferentGame, tr("Not Found")},
};
for (int i = 0; i < m_player_count; i++)
@ -805,15 +817,17 @@ void NetPlayDialog::AppendChat(const std::string& msg)
QApplication::alert(this);
}
void NetPlayDialog::OnMsgChangeGame(const std::string& title)
void NetPlayDialog::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
const std::string& netplay_name)
{
QString qtitle = QString::fromStdString(title);
QueueOnObject(this, [this, qtitle, title] {
m_game_button->setText(qtitle);
m_current_game = title;
QString qname = QString::fromStdString(netplay_name);
QueueOnObject(this, [this, qname, netplay_name, &sync_identifier] {
m_game_button->setText(qname);
m_current_game_identifier = sync_identifier;
m_current_game_name = netplay_name;
UpdateDiscordPresence();
});
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
DisplayMessage(tr("Game changed to \"%1\"").arg(qname), "magenta");
}
void NetPlayDialog::GameStatusChanged(bool running)
@ -859,7 +873,12 @@ void NetPlayDialog::OnMsgStartGame()
auto client = Settings::Instance().GetNetPlayClient();
if (client)
client->StartGame(FindGame(m_current_game));
{
if (auto game = FindGameFile(m_current_game_identifier))
client->StartGame(game->GetFilePath());
else
PanicAlertT("Selected game doesn't exist in game list!");
}
UpdateDiscordPresence();
});
}
@ -1017,29 +1036,24 @@ bool NetPlayDialog::IsRecording()
return false;
}
std::string NetPlayDialog::FindGame(const std::string& game)
std::shared_ptr<const UICommon::GameFile>
NetPlayDialog::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
NetPlay::SyncIdentifierComparison* found)
{
std::optional<std::string> path = RunOnObject(this, [this, &game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetPath(i).toStdString();
}
return std::string("");
});
if (path)
return *path;
return std::string("");
}
NetPlay::SyncIdentifierComparison temp;
if (!found)
found = &temp;
*found = NetPlay::SyncIdentifierComparison::DifferentGame;
std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std::string& game)
{
std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
RunOnObject(this, [this, &game] {
RunOnObject(this, [this, &sync_identifier, found] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetGameFile(i);
auto game_file = m_game_list_model->GetGameFile(i);
*found = std::min(*found, game_file->CompareSyncIdentifier(sync_identifier));
if (*found == NetPlay::SyncIdentifierComparison::SameGame)
return game_file;
}
return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
});
@ -1126,15 +1140,15 @@ void NetPlayDialog::SaveSettings()
Config::SetBase(Config::NETPLAY_NETWORK_MODE, network_mode);
}
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
void NetPlayDialog::ShowMD5Dialog(const std::string& title)
{
QueueOnObject(this, [this, file_identifier] {
QueueOnObject(this, [this, title] {
m_md5_menu->setEnabled(false);
if (m_md5_dialog->isVisible())
m_md5_dialog->close();
m_md5_dialog->show(QString::fromStdString(file_identifier));
m_md5_dialog->show(QString::fromStdString(title));
});
}

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@ -45,7 +45,8 @@ public:
void Update() override;
void AppendChat(const std::string& msg) override;
void OnMsgChangeGame(const std::string& filename) override;
void OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
const std::string& netplay_name) override;
void OnMsgStartGame() override;
void OnMsgStopGame() override;
void OnMsgPowerButton() override;
@ -65,13 +66,14 @@ public:
void OnIndexRefreshFailed(const std::string error) override;
bool IsRecording() override;
std::string FindGame(const std::string& game) override;
std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
std::shared_ptr<const UICommon::GameFile>
FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
NetPlay::SyncIdentifierComparison* found = nullptr) override;
void LoadSettings();
void SaveSettings();
void ShowMD5Dialog(const std::string& file_identifier) override;
void ShowMD5Dialog(const std::string& title) override;
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
@ -145,7 +147,8 @@ private:
MD5Dialog* m_md5_dialog;
ChunkedProgressDialog* m_chunked_progress_dialog;
PadMappingDialog* m_pad_mapping;
std::string m_current_game;
NetPlay::SyncIdentifier m_current_game_identifier;
std::string m_current_game_name;
Common::Lazy<std::string> m_external_ip_address;
std::string m_nickname;
GameListModel* m_game_list_model = nullptr;

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@ -4,6 +4,8 @@
#include "DolphinQt/NetPlay/NetPlaySetupDialog.h"
#include <memory>
#include <QCheckBox>
#include <QComboBox>
#include <QDialogButtonBox>
@ -24,6 +26,7 @@
#include "DolphinQt/QtUtils/UTF8CodePointCountValidator.h"
#include "DolphinQt/Settings.h"
#include "UICommon/GameFile.h"
#include "UICommon/NetPlayIndex.h"
NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
@ -347,7 +350,7 @@ void NetPlaySetupDialog::accept()
return;
}
emit Host(items[0]->text());
emit Host(*items[0]->data(Qt::UserRole).value<std::shared_ptr<const UICommon::GameFile>>());
}
}
@ -358,11 +361,11 @@ void NetPlaySetupDialog::PopulateGameList()
m_host_games->clear();
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
auto title = m_game_list_model->GetUniqueIdentifier(i);
auto path = m_game_list_model->GetPath(i);
std::shared_ptr<const UICommon::GameFile> game = m_game_list_model->GetGameFile(i);
auto* item = new QListWidgetItem(title);
item->setData(Qt::UserRole, path);
auto* item =
new QListWidgetItem(QString::fromStdString(m_game_list_model->GetNetPlayName(*game)));
item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
m_host_games->addItem(item);
}

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@ -18,6 +18,11 @@ class QPushButton;
class QSpinBox;
class QTabWidget;
namespace UICommon
{
class GameFile;
}
class NetPlaySetupDialog : public QDialog
{
Q_OBJECT
@ -29,7 +34,7 @@ public:
signals:
bool Join();
bool Host(const QString& game_identifier);
bool Host(const UICommon::GameFile& game);
private:
void CreateMainLayout();