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DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -99,16 +99,7 @@ void CUCode_Zelda::Update(int cycles)
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void CUCode_Zelda::HandleMail(u32 _uMail)
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{
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// WARN_LOG(DSPHLE, "Zelda uCode: Handle mail %08X", _uMail);
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// When we used to lose sync, the last mails we get before the audio goes bye-bye
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// 0
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// 0x00000
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// 0
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// 0x10000
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// 0
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// 0x20000
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// 0
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// 0x30000
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// And then silence... Looks like some reverse countdown :)
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if (m_bSyncInProgress)
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{
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if (m_bSyncCmdPending)
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