DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-07-05 19:14:10 +00:00
parent 36883d6a48
commit e7ec7d56d5
5 changed files with 258 additions and 84 deletions

View File

@ -221,6 +221,7 @@ private:
void RenderSynth_Waveform(ZeldaVoicePB &PB, s32* _Buffer, int _Size);
void RenderVoice_PCM16(ZeldaVoicePB& PB, s32* _Buffer, int _Size);
void RenderVoice_AFC(ZeldaVoicePB& PB, s32* _Buffer, int _Size);
void RenderVoice_Raw(ZeldaVoicePB& PB, s32* _Buffer, int _Size);
// Renders a voice and mixes it into LeftBuffer, RightBuffer
void RenderAddVoice(ZeldaVoicePB& PB, s32* _LeftBuffer, s32* _RightBuffer, int _Size);