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Merge pull request #948 from comex/vao-fix
Don't switch to a vertex array object of 0.
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commit
e7f03dd066
@ -1734,6 +1734,7 @@ void Renderer::RestoreAPIState()
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VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
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glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
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if (vm->m_last_vao)
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glBindVertexArray(vm->m_last_vao);
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TextureCache::SetStage();
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