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D3D: State cache now uses BitField to define packed render states
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@ -614,7 +614,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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}
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else
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{
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gx_state.blend.blend_enable = bpmem.blendmode.blendenable;
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gx_state.blend.blend_enable = (u32)bpmem.blendmode.blendenable;
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if (bpmem.blendmode.blendenable)
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{
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SetBlendOp(D3D11_BLEND_OP_ADD);
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@ -1213,15 +1213,15 @@ void Renderer::SetSamplerState(int stage, int texindex)
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}
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else
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{
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gx_state.sampler[stage].min_filter = tm0.min_filter;
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gx_state.sampler[stage].mag_filter = tm0.mag_filter;
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gx_state.sampler[stage].min_filter = (u32)tm0.min_filter;
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gx_state.sampler[stage].mag_filter = (u32)tm0.mag_filter;
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}
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gx_state.sampler[stage].wrap_s = tm0.wrap_s;
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gx_state.sampler[stage].wrap_t = tm0.wrap_t;
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gx_state.sampler[stage].max_lod = tm1.max_lod;
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gx_state.sampler[stage].min_lod = tm1.min_lod;
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gx_state.sampler[stage].lod_bias = tm0.lod_bias;
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gx_state.sampler[stage].wrap_s = (u32)tm0.wrap_s;
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gx_state.sampler[stage].wrap_t = (u32)tm0.wrap_t;
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gx_state.sampler[stage].max_lod = (u32)tm1.max_lod;
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gx_state.sampler[stage].min_lod = (u32)tm1.min_lod;
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gx_state.sampler[stage].lod_bias = (s32)tm0.lod_bias;
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}
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void Renderer::SetInterlacingMode()
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