Merge pull request #3439 from Armada651/depth-range

Render: Clamp the z range to the full range.
This commit is contained in:
Pierre Bourdon
2016-01-10 19:09:57 +01:00
2 changed files with 3 additions and 3 deletions

View File

@ -1011,7 +1011,7 @@ void Renderer::SetViewport()
float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff);
float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd);
float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht);
float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, -16777215.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f;
float GLNear = MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, -16777216.0f, 16777216.0f), 0.0f, 16777215.0f) / 16777216.0f;
float GLFar = MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f;
if (Width < 0)
{