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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
InputCommon: Allow controller settings specified with input expresions.
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@ -24,13 +24,11 @@ public:
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{
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for (auto& control : controls)
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{
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if (control->control_ref->State() > ACTIVATION_THRESHOLD)
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if (control->control_ref->GetState<bool>())
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*buttons |= *bitmasks;
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bitmasks++;
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}
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}
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static constexpr ControlState ACTIVATION_THRESHOLD = 0.5;
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};
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} // namespace ControllerEmu
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@ -35,19 +35,19 @@ void ModifySettingsButton::GetState()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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{
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ControlState state = controls[i]->control_ref->State();
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const bool state = controls[i]->control_ref->GetState<bool>();
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if (!associated_settings_toggle[i])
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{
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// not toggled
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associated_settings[i] = state > ACTIVATION_THRESHOLD;
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associated_settings[i] = state;
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}
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else
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{
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// toggle (loading savestates does not en-/disable toggle)
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// after we passed the threshold, we en-/disable. but after that, we don't change it
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// anymore
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if (!threshold_exceeded[i] && state > ACTIVATION_THRESHOLD)
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if (!threshold_exceeded[i] && state)
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{
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associated_settings[i] = !associated_settings[i];
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@ -59,7 +59,7 @@ void ModifySettingsButton::GetState()
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threshold_exceeded[i] = true;
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}
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if (state < ACTIVATION_THRESHOLD)
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if (!state)
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threshold_exceeded[i] = false;
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}
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}
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@ -14,6 +14,7 @@
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ControllerEmu
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@ -54,6 +55,9 @@ void EmulatedController::UpdateReferences(ciface::ExpressionParser::ControlEnvir
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for (auto& control : ctrlGroup->controls)
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control->control_ref->UpdateReference(env);
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for (auto& setting : ctrlGroup->numeric_settings)
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setting->GetInputReference().UpdateReference(env);
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// Attachments:
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if (ctrlGroup->type == GroupType::Attachments)
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{
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@ -9,6 +9,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ControllerEmu
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@ -52,6 +53,15 @@ public:
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virtual void LoadFromIni(const IniFile::Section& section, const std::string& group_name) = 0;
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virtual void SaveToIni(IniFile::Section& section, const std::string& group_name) const = 0;
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virtual InputReference& GetInputReference() = 0;
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virtual const InputReference& GetInputReference() const = 0;
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// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
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virtual void SimplifyIfPossible() = 0;
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// Convert a regular value to an expression. (used before expression editing)
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virtual void SetExpressionFromValue() = 0;
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virtual SettingType GetType() const = 0;
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const char* GetUIName() const;
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@ -84,16 +94,47 @@ public:
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void LoadFromIni(const IniFile::Section& section, const std::string& group_name) override
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{
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ValueType value;
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section.Get(group_name + m_details.ini_name, &value, m_default_value);
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SetValue(value);
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std::string str_value;
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if (section.Get(group_name + m_details.ini_name, &str_value))
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{
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m_value.m_input.SetExpression(std::move(str_value));
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SimplifyIfPossible();
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}
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else
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{
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SetValue(m_default_value);
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}
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}
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void SaveToIni(IniFile::Section& section, const std::string& group_name) const override
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{
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section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
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if (IsSimpleValue())
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section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
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else
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section.Set(group_name + m_details.ini_name, m_value.m_input.GetExpression(), "");
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}
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bool IsSimpleValue() const { return m_value.IsSimpleValue(); }
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void SimplifyIfPossible() override
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{
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ValueType value;
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if (TryParse(m_value.m_input.GetExpression(), &value))
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m_value.SetValue(value);
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}
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void SetExpressionFromValue() override
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{
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if (!IsSimpleValue())
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return;
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// Cast to double to prevent bool -> "true"/"false" strings.
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m_value.m_input.SetExpression(ValueToString(static_cast<double>(GetValue())));
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}
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InputReference& GetInputReference() override { return m_value.m_input; }
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const InputReference& GetInputReference() const override { return m_value.m_input; }
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ValueType GetValue() const { return m_value.GetValue(); }
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void SetValue(ValueType value) { m_value.SetValue(value); }
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@ -119,13 +160,30 @@ class SettingValue
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friend class NumericSetting<T>;
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public:
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ValueType GetValue() const { return m_value; }
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ValueType GetValue() const
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{
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if (IsSimpleValue())
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return m_value;
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else
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return m_input.GetState<ValueType>();
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}
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bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
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private:
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void SetValue(ValueType value) { m_value = value; }
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void SetValue(ValueType value)
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{
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m_value = value;
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// Clear the expression to use our new "simple" value.
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m_input.SetExpression("");
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}
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// Values are R/W by both UI and CPU threads.
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std::atomic<ValueType> m_value = {};
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// Unfortunately InputReference's state grabbing is non-const requiring mutable here.
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mutable InputReference m_input;
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};
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} // namespace ControllerEmu
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