Software: Remove normalization special case

The special case doesn't appear to make a significant difference in any games, and the current implementation has a (minor, fixable) issue that breaks Super Mario Sunshine (both with a failed assertion (https://bugs.dolphin-emu.org/issues/11742) and a rendering issue (https://bugs.dolphin-emu.org/issues/7476)).  Hardware testing wasn't able to reproduce the special case, either, so it may just not exist.

PR #9315 contains a fixed implementation of the special case on all video backends, and can serve as a basis for it being reintroduced if it is found to exist under more specific circumstances.  For now, I don't see a reason to keep it present.
This commit is contained in:
Pokechu22
2021-01-03 23:22:48 -08:00
parent e957ed0809
commit e825af7b1b
4 changed files with 10 additions and 34 deletions

View File

@ -12,5 +12,5 @@ namespace TransformUnit
void TransformPosition(const InputVertexData* src, OutputVertexData* dst);
void TransformNormal(const InputVertexData* src, bool nbt, OutputVertexData* dst);
void TransformColor(const InputVertexData* src, OutputVertexData* dst);
void TransformTexCoord(const InputVertexData* src, OutputVertexData* dst, bool specialCase);
void TransformTexCoord(const InputVertexData* src, OutputVertexData* dst);
} // namespace TransformUnit