fix for fullscreen for both video plugins in windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-08-20 08:01:27 +00:00
parent e0b3e32860
commit e84721b13b
7 changed files with 30 additions and 29 deletions

View File

@ -155,20 +155,22 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
#if defined(_WIN32)
// create the window
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) {
// create the window
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Please wait...");
if (g_VideoInitialize.pWindowHandle == NULL) {
SysMessage("failed to create window");
return false;
}
EmuWindow::Show();
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
{
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Please wait...");
}
else
{
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Please wait...");
}
EmuWindow::Show();
if (g_VideoInitialize.pWindowHandle == NULL)
{
SysMessage("failed to create window");
return false;
}
GLuint PixelFormat; // Holds The Results After Searching For A Match
DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style
@ -197,17 +199,18 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
return false;
}
}
else {
else
{
// change to default resolution
ChangeDisplaySettings(NULL, 0);
}
if (g_Config.bFullscreen) {
dwExStyle=WS_EX_APPWINDOW;
dwStyle=WS_POPUP;
//ShowCursor(FALSE);
if (g_Config.bFullscreen && !g_Config.renderToMainframe)
{
ShowCursor(FALSE);
}
else {
else
{
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
}
@ -391,7 +394,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
XMapRaised(GLWin.dpy, GLWin.win);
}
#else
//SDL fo other OS (osx, bsd, ...)
//SDL for other OS (osx, bsd, ...)
int videoFlags = SDL_OPENGL;
SDL_Surface *screen;
const SDL_VideoInfo *videoInfo;
@ -409,7 +412,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
SDL_Quit();
return false;
}
//hw o sw ogl ?
//hw or sw ogl ?
if (videoInfo->hw_available)
videoFlags |= SDL_HWSURFACE;
else