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smg projection hack, taken from http://forums.dolphin-emu.com/thread-165-page-3.html
maybe we should just make configurable linear trasnformation hack;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -69,7 +69,7 @@ void VertexShaderManager::Shutdown()
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// =======================================================================================
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// Syncs the shader constant buffers with xfmem
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// ----------------
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void VertexShaderManager::SetConstants(bool proj_hax_1)
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void VertexShaderManager::SetConstants(bool proj_hax_1,bool SMG_hack)
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{
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//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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@ -213,6 +213,7 @@ void VertexShaderManager::SetConstants(bool proj_hax_1)
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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@ -253,7 +254,13 @@ void VertexShaderManager::SetConstants(bool proj_hax_1)
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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g_fProjectionMatrix[11] = xfregs.rawProjection[5] + (proj_hax_1 ? 0.1f : 0.0f);
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if (SMG_hack) {
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g_fProjectionMatrix[11] = -(0.512505 + xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
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}
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else {
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g_fProjectionMatrix[11] = xfregs.rawProjection[5] + (proj_hax_1 ? 0.1f : 0.0f);
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}
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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