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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Clean up gcc/g++ compiler warnings that have accumulated.
This commit is contained in:
@ -361,9 +361,9 @@ u32 AnalyzeAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
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(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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numVertices);
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num_draw_call++;
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const int tc[12] = {
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const u32 tc[12] = {
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g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
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};
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for(int i = 0; i < 12; i++)
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{
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@ -563,9 +563,9 @@ void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
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dl->InsertRegion(NewRegion);
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memcpy(NewRegion->start_address, StartAddress, Vdatasize);
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emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
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const int tc[12] = {
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const u32 tc[12] = {
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g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
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};
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for(int i = 0; i < 12; i++)
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{
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@ -131,6 +131,8 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
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for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
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{
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// TODO: This is all wrong. i in the else clause will always be out of range as a
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// subscript for xfregs.texMtxInfo. NeoBrain??
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if (18+i < 32)
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uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
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else
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@ -158,7 +160,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
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}
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u32* ptr = &uid->values[2];
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
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for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
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{
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StageHash(i, ptr);
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ptr += 4; // max: ptr = &uid->values[66]
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@ -626,7 +628,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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}
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WRITE(p, " ) {\n");
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char* pmainstart = p;
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int Pretest = AlphaPreTest();
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if(Pretest >= 0 && !DepthTextureEnable)
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{
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@ -302,6 +302,7 @@ void PixelShaderManager::SetConstants()
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float GC_ALIGNED16(material[4]);
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float NormalizationCoef = 1 / 255.0f;
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// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
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for (int i = 0; i < 4; ++i)
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{
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if (nMaterialsChanged & (1 << i))
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@ -224,14 +224,14 @@ void VertexLoader::CompileVertexTranslator()
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#endif
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// Colors
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const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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const u32 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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// TextureCoord
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// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
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// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
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// 01 become 00, and 10/11 become 01
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const int tc[8] = {
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const u32 tc[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const int)((m_VtxDesc.Hex >> 31) & 3)
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
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};
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// Reset pipeline
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@ -770,7 +770,7 @@ void VertexLoader::AppendToString(std::string *dest) const
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dest->append(StringFromFormat("Nrm: %i %s-%s ",
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m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
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}
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int color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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for (int i = 0; i < 2; i++)
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{
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if (color_mode[i])
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@ -778,7 +778,7 @@ void VertexLoader::AppendToString(std::string *dest) const
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dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
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}
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}
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int tex_mode[8] = {
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u32 tex_mode[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
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};
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@ -20,8 +20,8 @@
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#include <hash_map>
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using stdext::hash_map;
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#else
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#include <ext/hash_map>
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using __gnu_cxx::hash_map;
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#include <unordered_map>
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using std::unordered_map;
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#endif
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#include <map>
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#include <vector>
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@ -44,20 +44,21 @@ namespace stdext {
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return uid.GetHash();
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}
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}
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typedef hash_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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#else
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namespace __gnu_cxx {
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namespace std {
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template<> struct hash<VertexLoaderUID> {
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size_t operator()(const VertexLoaderUID& uid) const {
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return uid.GetHash();
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}
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};
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}
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typedef unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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#endif
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namespace VertexLoaderManager
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{
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typedef hash_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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static VertexLoaderMap g_VertexLoaderMap;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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@ -251,6 +251,7 @@ void VertexShaderManager::SetConstants()
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float GC_ALIGNED16(material[4]);
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float NormalizationCoef = 1 / 255.0f;
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// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
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for (int i = 0; i < 4; ++i)
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{
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if (nMaterialsChanged & (1 << i))
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