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OGL: Workaround gl_ClipDistance bug on Mesa i965.
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@ -205,12 +205,13 @@ enum Bug
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// everywhere else.
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BUG_SLOWGETBUFFERSUBDATA,
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// Bug: Broken lines in geometry shaders when writing to gl_ClipDistance
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// Bug: Broken lines in geometry shaders when writing to gl_ClipDistance in the vertex shader
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// Affected Devices: Mesa i965
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// Started Version: -1
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// Ended Version: -1
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// Mesa hasn't tested geometry shaders on i965 with user-defined clipping planes.
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// Causes misrenderings on a large amount of things that draw lines.
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// Writing to gl_ClipDistance in both the vertex shader and the geometry shader will break
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// the geometry shader. Current workaround is to make sure the geometry shader always consumes
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// the gl_ClipDistance inputs from the vertex shader.
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BUG_BROKENCLIPDISTANCE,
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};
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