mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
This state will be used to calculate sizes for skipping over commands on a separate thread. An alternative to having these state variables would be to have the preprocessor stash "state as we go" somewhere, but I think that would be much uglier. GetVertexSize now takes an extra argument to determine which state to use, as does FifoCommandRunnable, which calls it. While I'm modifying FifoCommandRunnable, I also change it to take a buffer and size as parameters rather than using g_pVideoData, which will also be necessary later. I also get rid of an unused overload.
This commit is contained in:
@ -10,9 +10,12 @@
|
||||
u8 *cached_arraybases[16];
|
||||
|
||||
CPState g_main_cp_state;
|
||||
CPState g_preprocess_cp_state;
|
||||
|
||||
void DoCPState(PointerWrap& p)
|
||||
{
|
||||
// We don't save g_preprocess_cp_state separately because the GPU should be
|
||||
// synced around state save/load.
|
||||
p.DoArray(g_main_cp_state.array_bases, 16);
|
||||
p.DoArray(g_main_cp_state.array_strides, 16);
|
||||
p.Do(g_main_cp_state.matrix_index_a);
|
||||
@ -20,4 +23,11 @@ void DoCPState(PointerWrap& p)
|
||||
p.Do(g_main_cp_state.vtx_desc.Hex);
|
||||
p.DoArray(g_main_cp_state.vtx_attr, 8);
|
||||
p.DoMarker("CP Memory");
|
||||
if (p.mode == PointerWrap::MODE_READ)
|
||||
CopyPreprocessCPStateFromMain();
|
||||
}
|
||||
|
||||
void CopyPreprocessCPStateFromMain()
|
||||
{
|
||||
memcpy(&g_preprocess_cp_state, &g_main_cp_state, sizeof(CPState));
|
||||
}
|
||||
|
Reference in New Issue
Block a user