PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.

Fixes issue 5618.
This commit is contained in:
NeoBrainX
2013-03-15 15:05:48 +01:00
parent def578fea6
commit e877b5019b
2 changed files with 3 additions and 2 deletions

View File

@ -413,6 +413,7 @@ void PixelShaderManager::SetZTextureBias(u32 bias)
void PixelShaderManager::SetViewportChanged()
{
s_bDepthRangeChanged = true;
s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
}
void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)