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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays instead of completly rebuilding them on restore state.
This commit is contained in:
@ -14,10 +14,6 @@
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bool PixelShaderManager::s_bFogRangeAdjustChanged;
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bool PixelShaderManager::s_bViewPortChanged;
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bool PixelShaderManager::s_bEFBScaleChanged;
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std::array<int4,4> PixelShaderManager::s_tev_color;
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std::array<int4,4> PixelShaderManager::s_tev_konst_color;
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PixelShaderConstants PixelShaderManager::constants;
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bool PixelShaderManager::dirty;
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@ -25,34 +21,12 @@ bool PixelShaderManager::dirty;
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void PixelShaderManager::Init()
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{
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memset(&constants, 0, sizeof(constants));
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memset(s_tev_color.data(), 0, sizeof(s_tev_color));
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memset(s_tev_konst_color.data(), 0, sizeof(s_tev_konst_color));
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Dirty();
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}
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void PixelShaderManager::Dirty()
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{
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// Init any intial constants which aren't zero when bpmem is zero.
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s_bFogRangeAdjustChanged = true;
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s_bViewPortChanged = true;
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s_bViewPortChanged = false;
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for (unsigned index = 0; index < s_tev_color.size(); ++index)
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{
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for (int comp = 0; comp < 4; ++comp)
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{
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SetTevColor(index, comp, s_tev_color[index][comp]);
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SetTevKonstColor(index, comp, s_tev_konst_color[index][comp]);
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}
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}
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SetAlpha();
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SetDestAlpha();
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SetZTextureBias();
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SetViewportChanged();
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SetEfbScaleChanged();
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SetZSlope(0, 0, (float)0xFFFFFF);
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SetIndTexScaleChanged(false);
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SetIndTexScaleChanged(true);
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SetIndMatrixChanged(0);
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SetIndMatrixChanged(1);
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SetIndMatrixChanged(2);
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@ -65,8 +39,20 @@ void PixelShaderManager::Dirty()
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SetTexCoordChanged(5);
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SetTexCoordChanged(6);
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SetTexCoordChanged(7);
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SetFogColorChanged();
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dirty = true;
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}
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void PixelShaderManager::Dirty()
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{
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// This function is called after a savestate is loaded.
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// Any constants that can changed based on settings should be re-calculated
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s_bFogRangeAdjustChanged = true;
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SetEfbScaleChanged();
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SetFogParamChanged();
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dirty = true;
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}
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void PixelShaderManager::Shutdown()
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@ -115,20 +101,12 @@ void PixelShaderManager::SetConstants()
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dirty = true;
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s_bViewPortChanged = false;
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}
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if (s_bEFBScaleChanged)
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{
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constants.efbscale[0] = 1.0f / float(Renderer::EFBToScaledXf(1));
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constants.efbscale[1] = 1.0f / float(Renderer::EFBToScaledYf(1));
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dirty = true;
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s_bEFBScaleChanged = false;
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}
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}
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void PixelShaderManager::SetTevColor(int index, int component, s32 value)
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{
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auto& c = constants.colors[index];
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c[component] = s_tev_color[index][component] = value;
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c[component] = value;
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dirty = true;
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PRIM_LOG("tev color%d: %d %d %d %d\n", index, c[0], c[1], c[2], c[3]);
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@ -137,7 +115,7 @@ void PixelShaderManager::SetTevColor(int index, int component, s32 value)
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void PixelShaderManager::SetTevKonstColor(int index, int component, s32 value)
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{
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auto& c = constants.kcolors[index];
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c[component] = s_tev_konst_color[index][component] = value;
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c[component] = value;
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dirty = true;
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PRIM_LOG("tev konst color%d: %d %d %d %d\n", index, c[0], c[1], c[2], c[3]);
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@ -181,8 +159,9 @@ void PixelShaderManager::SetViewportChanged()
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void PixelShaderManager::SetEfbScaleChanged()
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{
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s_bEFBScaleChanged = true;
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s_bViewPortChanged = true;
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constants.efbscale[0] = 1.0f / float(Renderer::EFBToScaledXf(1));
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constants.efbscale[1] = 1.0f / float(Renderer::EFBToScaledYf(1));
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dirty = true;
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}
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void PixelShaderManager::SetZSlope(float dfdx, float dfdy, float f0)
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@ -190,7 +169,6 @@ void PixelShaderManager::SetZSlope(float dfdx, float dfdy, float f0)
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constants.zslope[0] = dfdx;
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constants.zslope[1] = dfdy;
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constants.zslope[2] = f0;
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constants.zslope[3] = 0;
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dirty = true;
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}
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@ -304,12 +282,14 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
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void PixelShaderManager::DoState(PointerWrap &p)
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{
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p.DoArray(s_tev_color);
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p.DoArray(s_tev_konst_color);
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p.Do(s_bFogRangeAdjustChanged);
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p.Do(s_bViewPortChanged);
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p.Do(constants);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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// Reload current state from global GPU state
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// Fixup the current state from global GPU state
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// NOTE: This requires that all GPU memory has been loaded already.
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Dirty();
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}
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