Ensure that ZSlopes save/restore state correctly.

Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
This commit is contained in:
Scott Mansell
2015-01-16 05:29:39 +13:00
parent 128d303656
commit e88c02dece
6 changed files with 72 additions and 80 deletions

View File

@ -52,10 +52,4 @@ public:
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
static bool s_bEFBScaleChanged;
// These colors aren't available from global BP state,
// hence we keep a copy of them around.
static std::array<int4,4> s_tev_color;
static std::array<int4,4> s_tev_konst_color;
};