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Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays instead of completly rebuilding them on restore state.
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@ -52,10 +52,4 @@ public:
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static bool s_bFogRangeAdjustChanged;
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static bool s_bViewPortChanged;
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static bool s_bEFBScaleChanged;
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// These colors aren't available from global BP state,
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// hence we keep a copy of them around.
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static std::array<int4,4> s_tev_color;
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static std::array<int4,4> s_tev_konst_color;
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};
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