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VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
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@ -34,7 +34,9 @@ public:
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GLuint GetGLTextureId() const { return m_texId; }
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GLenum GetGLTarget() const
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{
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return IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_ARRAY;
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return m_config.IsCubeMap() ? GL_TEXTURE_CUBE_MAP :
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IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY :
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GL_TEXTURE_2D_ARRAY;
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}
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static GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage);
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GLenum GetGLFormatForImageTexture() const;
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