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WIA: Implement compression
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@ -25,6 +25,8 @@
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namespace DiscIO
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{
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enum class WIACompressionType : u32;
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// Increment CACHE_REVISION (GameFileCache.cpp) if the enum below is modified
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enum class BlobType
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{
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@ -174,7 +176,8 @@ bool ConvertToPlain(BlobReader* infile, const std::string& infile_path,
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const std::string& outfile_path, CompressCB callback = nullptr,
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void* arg = nullptr);
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bool ConvertToWIA(BlobReader* infile, const std::string& infile_path,
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const std::string& outfile_path, int chunk_size, CompressCB callback = nullptr,
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const std::string& outfile_path, WIACompressionType compression_type,
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int compression_level, int chunk_size, CompressCB callback = nullptr,
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void* arg = nullptr);
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} // namespace DiscIO
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