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UnitTests: Add tests for WorkQueueThread.
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53
Source/UnitTests/Common/WorkQueueThreadTest.cpp
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53
Source/UnitTests/Common/WorkQueueThreadTest.cpp
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <gtest/gtest.h>
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#include "Common/WorkQueueThread.h"
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TEST(WorkQueueThread, Simple)
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{
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Common::WorkQueueThreadSP<int> worker;
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constexpr int BIG_VAL = 1000;
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int x = 0;
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const auto func = [&](int value) { x = value; };
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worker.Push(1);
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worker.WaitForCompletion();
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// Still zero because it's not running.
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EXPECT_EQ(x, 0);
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// Does nothing if not running.
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worker.Shutdown();
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worker.Reset("test worker", func);
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worker.WaitForCompletion();
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// Items pushed before Reset are processed.
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EXPECT_EQ(x, 1);
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worker.Shutdown();
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worker.Push(0);
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worker.WaitForCompletion();
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// Still 1 because it's no longer running.
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EXPECT_EQ(x, 1);
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worker.Cancel();
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worker.Reset("test worker", func);
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worker.WaitForCompletion();
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// Still 1 because the work was canceled.
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EXPECT_EQ(x, 1);
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for (int i = 0; i != BIG_VAL; ++i)
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worker.Push(i);
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worker.Cancel();
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// Could be any one of the pushed values.
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EXPECT_LT(x, BIG_VAL);
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GTEST_LOG_(INFO) << "Canceled work after item " << x;
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worker.Push(2);
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worker.WaitForCompletion();
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// Still running after cancelation.
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EXPECT_EQ(x, 2);
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}
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