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Minicommit: more cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3791 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -108,7 +108,7 @@ void CUCode_Zelda::RenderSynth_SawWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size
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void CUCode_Zelda::RenderSynth_Constant(ZeldaVoicePB &PB, s32* _Buffer, int _Size)
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{
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// TODO: Header, footer and cases this synth actually happens
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// TODO: Header, footer
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for (int i = 0; i < _Size; i++)
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_Buffer[i++] = (s32)PB.RatioInt;
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}
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@ -459,6 +459,11 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
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default:
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// Second jump table
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// TODO: Cases to find examples of:
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// -0x0002
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// -0x0003
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// -0x0006
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// -0x000a
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switch (PB.Format)
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{
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// Synthesized sounds
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