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VideoConfig: Turn on ForceTrueColor by default.
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@ -278,7 +278,7 @@ static wxString backend_multithreading_desc =
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static wxString true_color_desc =
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static wxString true_color_desc =
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wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
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wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
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"quality by reducing color banding.\nIt has no impact on performance and causes "
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"quality by reducing color banding.\nIt has no impact on performance and causes "
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"few graphical issues.\n\n\nIf unsure, leave this unchecked.");
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"few graphical issues.\n\n\nIf unsure, leave this checked.");
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#if !defined(__APPLE__)
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#if !defined(__APPLE__)
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// Search for available resolutions - TODO: Move to Common?
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// Search for available resolutions - TODO: Move to Common?
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@ -103,7 +103,7 @@ void VideoConfig::Load(const std::string& ini_file)
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enhancements->Get("ForceFiltering", &bForceFiltering, 0);
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enhancements->Get("ForceFiltering", &bForceFiltering, 0);
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("ForceTrueColor", &bForceTrueColor, false);
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enhancements->Get("ForceTrueColor", &bForceTrueColor, true);
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IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
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IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
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stereoscopy->Get("StereoMode", &iStereoMode, 0);
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stereoscopy->Get("StereoMode", &iStereoMode, 0);
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